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Tag Reference

  • n Ammo (equipment): It can be used as ammunition for certain weapons. The number listed is not an exact count, but a general quantity.
  • Amorphous (monster): Its anatomy is bizarre and unnatural.
  • Applied (equipment): It’s only useful when carefully applied to a person or something they eat or drink.
  • Arcane (steading); Someone of notable arcane power lives here.
  • n Armor (equipment): Subtract n from all damage dealt to you. If you have multiple items with n armor, you only use the highest n.
  • +n Armor (equipment): Add n to your total armor.
  • Awkward (equipment): It’s unwieldy and tough to use.
  • Battalion (steading defenses): As many as 1,000 armed-and-ready soldiers.
  • Blight (steading): The steading has a recurring problem, often a monster infestation.
  • Booming (steading population): Far more people than there is space.
  • Cautious (monster): It prefers the defensive and will avoid a fight unless it is sure to win.
  • Close (weapon range): It’s useful for attacking someone a foot or two beyond arm’s length.
  • Clumsy (equipment): It’s tough to move around in. -1 ongoing while weaing it.
  • n Coins (equipment): It costs n coins to buy, usually.
  • Construct (monster): It was made, not born.
  • Craft (steading): The steading is known for mastery of the listed craft.
  • +n Damage (equipment): When you use it to deal damage, add n to the damage you deal.
  • Dangerous (equipment): If you use it without taking proper precautions expect consequences.
  • Devious (monster): The real threat of it isn’t in a bloody fight.
  • Dirt (steading prosperity): Nothing for sale. Cheap labor.
  • Divine (steading): A notable religious organization or person resides here.
  • Dwarven (steading): The steading is mostly or entirely dwarves.
  • Elven (steading): The steading is mostly or entirely elves.
  • Enmity (steading): The steading has bad blood with the listed steadings.
  • Exodus (steading population): On the verge of collapse.
  • Exotic (steading): The steading has goods or services that aren’t available anywhere else nearby.
  • Far (weapon range): It’s useful for attacking someone within shouting distance.
  • Forceful (equipment): When used as a weapon, it can knock someone backwards or even off theit feet.
  • Garrison (steading defenses): Multiple patrols of armed guards at all times.
  • Group (monster organization): It’s usually encountered in groups of 3–6.
  • Growing (steading population): The steadig is expanding.
  • Guard (steading defenses): A standing force protects the steading.
  • Guild (steading): The listed guilds hold sway here.
  • Hand (weapon range): You can use it to attack someone at arm’s length or closer.
  • History (steading): The steading has historical significance.
  • Hoarder (monster) It collects valuable things. This tag also gives a bonus on tandom treasure rolls.
  • Horde (monster organization): It’s usually encountered in groups of more than 7, maybe many more.
  • Huge (monster size): It’s as big as a small house or larger.
  • Ignores Armor (equipment): Armor doesn’t apply to damage dealt with this weapon.
  • Intelligent (monster): It’s about as smart as a person.
  • Large (monster size); It’s bigger than a human, up to the size of a cart.
  • Lawless (steading): Crime is rampant.
  • Legion (steading defenses): An entire standing army, essentially.
  • Magical (monster): It’s beyond the physical in some way. You can’t explain it with the laws of nature.
  • Market (steading): There’s a public market on a regular basis. +1 to supply rolls.
  • Messy (equipment): It deals damage in a particularly destructive way, ripping people and things apart.
  • Militia (steading defenses): A few people with worn weapons.
  • Moderate (steading prosperity): Common items for sale.
  • Near (weapon range): It’s useful for attacking at range when you can see the whites of their eyes.
  • Need (steading): The steading can’t survive without the listed resource.
  • None (steading defenses): They’re lucky if they can get a rabble of farmers with pitchforks.
  • Oath (steading): The steading owes fealty or defense to the listed steadings.
  • Organized (monster): Groups of this monster will have formal organization—if you kill one, others might seek revenge.
  • Personage (steading): The listed important person lives here.
  • n Piercing (equipment): Subtract n from the armor of creatures you deal damage to using this weapon.
  • Planar (monster): It’s not from this world.
  • Poor (steading prosperity): Only the bare essentials for sale.
  • Power (steading): The steading holds sway in some arena (often arcane, divine, or political).
  • Precise (equipment): You can use Dex instead of Str when using this weapon.
  • Ration (equipment): It’s edible, more or less. When you make camp you have to consume a ration.
  • Reach (weapon range): It’s useful for attack someone several feet away, maybe as far as 10 feet.
  • Religion (steading): The listed religion has a strong hold.
  • Reload (equipment): It takes more than a moment to set it up for another attack.
  • Requires (equipment): Only people who have the listed requirements can use it.
  • Resource (steading): The steading has consistent access to the listed resource.
  • Rich (steading prosperity): Any mundane item and stranger stuff for sale.
  • Safe (steading): There isn’t trouble here unless the players bring it.
  • Shrinking (steading population): Fewer people than the steading was designed for.
  • Slow (equipment): It takes more than a moment to use it.
  • Small (monster size): It’s about halfling size.
  • Solitary (monster organization): It can live and fight without the help of others. This tag gives a bonus to random treasure rolls.
  • Steady (steading population): Population even with the steading’s size.
  • Stealthy (monster): It can avoid detection and attack with surprise.
  • Stun (equipment): It does stun damage isntead of normal damage.
  • Terrifying (monster): Just being close to it is likely to make people break and flee.
  • Thrown (equipment): It’s still dangerous when you throw it.
  • Tiny (monster size): It’s smaller than a halfling.
  • Touch (equipment): You use it by touching it to the target’s skin.
  • Trade (steading): The steading has regular trade with the listed steading.
  • Two-handed (equipment): It takes two hands to use it.
  • Watch (steading defenses): A few people dedicated to being on the lookout for trouble.
  • Wealthy (steading prosperity): Just about any muindane item available.
  • n Weight (equipment): The item counts against your load. You can only carry total weight equal to your load without penalty.
  • Worn (equipment): It’s only useful if you wear it like clothes.
  • n Uses (equipment): It can be used n times.